Mobile iOS Design
Master iOS Human Interface Guidelines and SwiftUI patterns for building native iOS apps. Use when designing iOS interfaces, implementing SwiftUI views, or ensuring apps follow Apple's design principles.
MCP get_skill({ skillId: "ios-mobile-design-99f2f137" })Use this skill with your agent
Create a free account and connect via MCP
# iOS Mobile Design
Master iOS Human Interface Guidelines (HIG) and SwiftUI patterns to build polished, native iOS applications that feel at home on Apple platforms.
## When to Use This Skill
- Designing iOS app interfaces following Apple HIG
- Building SwiftUI views and layouts
- Implementing iOS navigation patterns (NavigationStack, TabView, sheets)
- Creating adaptive layouts for iPhone and iPad
- Using SF Symbols and system typography
- Building accessible iOS interfaces
- Implementing iOS-specific gestures and interactions
- Designing for Dynamic Type and Dark Mode
## Core Concepts
### 1. Human Interface Guidelines Principles
**Clarity**: Content is legible, icons are precise, adornments are subtle
**Deference**: UI helps users understand content without competing with it
**Depth**: Visual layers and motion convey hierarchy and enable navigation
**Platform Considerations:**
- **iOS**: Touch-first, compact displays, portrait orientation
- **iPadOS**: Larger canvas, multitasking, pointer support
- **visionOS**: Spatial computing, eye/hand input
### 2. SwiftUI Layout System
**Stack-Based Layouts:**
```swift
// Vertical stack with alignment
VStack(alignment: .leading, spacing: 12) {
Text("Title")
.font(.headline)
Text("Subtitle")
.font(.subheadline)
.foregroundStyle(.secondary)
}
// Horizontal stack with flexible spacing
HStack {
Image(systemName: "star.fill")
Text("Featured")
Spacer()
Text("View All")
.foregroundStyle(.blue)
}
```
**Grid Layouts:**
```swift
// Adaptive grid that fills available width
LazyVGrid(columns: [
GridItem(.adaptive(minimum: 150, maximum: 200))
], spacing: 16) {
ForEach(items) { item in
ItemCard(item: item)
}
}
// Fixed column grid
LazyVGrid(columns: [
GridItem(.flexible()),
GridItem(.flexible()),
GridItem(.flexible())
], spacing: 12) {
ForEach(items) { item in
ItemThumbnail(item: item)
}
}
```
### 3. Navigation Patterns
**NavigationStack (iOS 16+):**
```swift
struct ContentView: View {
@State private var path = NavigationPath()
var body: some View {
NavigationStack(path: $path) {
List(items) { item in
NavigationLink(value: item) {
ItemRow(item: item)
}
}
.navigationTitle("Items")
.navigationDestination(for: Item.self) { item in
ItemDetailView(item: item)
}
}
}
}
```
**TabView (iOS 18+):**
```swift
struct MainTabView: View {
@State private var selectedTab = 0
var body: some View {
TabView(selection: $selectedTab) {
Tab("Home", systemImage: "house", value: 0) {
HomeView()
}
Tab("Search", systemImage: "magnifyingglass", value: 1) {
SearchView()
}
Tab("Profile", systemImage: "person", value: 2) {
ProfileView()
}
}
}
}
```
### 4. System Integration
**SF Symbols:**
```swift
// Basic symbol
Image(systemName: "heart.fill")
.foregroundStyle(.red)
// Symbol with rendering mode
Image(systemName: "cloud.sun.fill")
.symbolRenderingMode(.multicolor)
// Variable symbol (iOS 16+)
Image(systemName: "speaker.wave.3.fill", variableValue: volume)
// Symbol effect (iOS 17+)
Image(systemName: "bell.fill")
.symbolEffect(.bounce, value: notificationCount)
```
**Dynamic Type:**
```swift
// Use semantic fonts
Text("Headline")
.font(.headline)
Text("Body text that scales with user preferences")
.font(.body)
// Custom font that respects Dynamic Type
Text("Custom")
.font(.custom("Avenir", size: 17, relativeTo: .body))
```
### 5. Visual Design
**Colors and Materials:**
```swift
// Semantic colors that adapt to light/dark mode
Text("Primary")
.foregroundStyle(.primary)
Text("Secondary")
.foregroundStyle(.secondary)
// System materials for blur effects
Rectangle()
.fill(.ultraThinMaterial)
.frame(height: 100)
// Vibrant materials for overlays
Text("Overlay")
.padding()
.background(.regularMaterial, in: RoundedRectangle(cornerRadius: 12))
```
**Shadows and Depth:**
```swift
// Standard card shadow
RoundedRectangle(cornerRadius: 16)
.fill(.background)
.shadow(color: .black.opacity(0.1), radius: 8, y: 4)
// Elevated appearance
.shadow(radius: 2, y: 1)
.shadow(radius: 8, y: 4)
```
## Quick Start Component
```swift
import SwiftUI
struct FeatureCard: View {
let title: String
let description: String
let systemImage: String
var body: some View {
HStack(spacing: 16) {
Image(systemName: systemImage)
.font(.title)
.foregroundStyle(.blue)
.frame(width: 44, height: 44)
.background(.blue.opacity(0.1), in: Circle())
VStack(alignment: .leading, spacing: 4) {
Text(title)
.font(.headline)
Text(description)
.font(.subheadline)
.foregroundStyle(.secondary)
.lineLimit(2)
}
Spacer()
Image(systemName: "chevron.right")
.foregroundStyle(.tertiary)
}
.padding()
.background(.background, in: RoundedRectangle(cornerRadius: 12))
.shadow(color: .black.opacity(0.05), radius: 4, y: 2)
}
}
```
## Best Practices
1. **Use Semantic Colors**: Always use `.primary`, `.secondary`, `.background` for automatic light/dark mode support
2. **Embrace SF Symbols**: Use system symbols for consistency and automatic accessibility
3. **Support Dynamic Type**: Use semantic fonts (`.body`, `.headline`) instead of fixed sizes
4. **Add Accessibility**: Include `.accessibilityLabel()` and `.accessibilityHint()` modifiers
5. **Use Safe Areas**: Respect `safeAreaInset` and avoid hardcoded padding at screen edges
6. **Implement State Restoration**: Use `@SceneStorage` for preserving user state
7. **Support iPad Multitasking**: Design for split view and slide over
8. **Test on Device**: Simulator doesn't capture full haptic and performance experience
## Common Issues
- **Layout Breaking**: Use `.fixedSize()` sparingly; prefer flexible layouts
- **Performance Issues**: Use `LazyVStack`/`LazyHStack` for long scrolling lists
- **Navigation Bugs**: Ensure `NavigationLink` values are `Hashable`
- **Dark Mode Problems**: Avoid hardcoded colors; use semantic or asset catalog colors
- **Accessibility Failures**: Test with VoiceOver enabled
- **Memory Leaks**: Watch for strong reference cycles in closuresRelated Skills
More skills in Mobile App Development
Android Design Guidelines
Material Design 3 and Android platform guidelines. Use when building Android apps with Jetpack Compose or XML layouts, implementing Material You, navigation, or accessibility. Triggers on tasks involving Android UI, Compose components, dynamic color, or Material Design compliance.
Android Java Skill
Android Java development with MVVM, ViewBinding, and Espresso testing
Android Kotlin
Android Kotlin development with Coroutines, Jetpack Compose, Hilt, and MockK testing
Appium Skill
Generates production-grade Appium mobile automation scripts for Android and iOS in Java, Python, or JavaScript. Supports real device and emulator testing locally and on TestMu AI cloud with 100+ real devices. Use when the user asks to automate mobile apps, test on Android/iOS, write Appium tests, or mentions "Appium", "mobile testing", "real device", "app automation". Triggers on: "Appium", "mobile test", "Android test", "iOS test", "real device", "app automation", "UiAutomator", "XCUITest driver", "TestMu", "LambdaTest".
Apple Appstore Reviewer
Serves as a reviewer of the codebase with instructions on looking for Apple App Store optimizations or rejection reasons.
App Rejection Recovery
When the user's app or update was rejected by Apple App Review or Google Play Review and they need to diagnose why, fix it, and resubmit fast. Use when the user mentions "app rejected", "App Review rejection", "guideline violation", "Apple rejected my app", "Google Play rejected", "Play policy violation", "Resolution Center", "metadata rejection", "binary rejection", "guideline 2.1", "guideline 4.3", "guideline 5.1.1", "Sign in with Apple required", "Apple ID rejection", "Play Store suspension", "appeal", "I need to respond to App Review", or "expedited review". For pre-submission listing health, see aso-audit. For metadata-only fixes, see metadata-optimization.
Explore Other Categories
Skills from other categories with shared topics
React Native Design
Master React Native styling, navigation, and Reanimated animations for cross-platform mobile development. Use when building React Native apps, implementing navigation patterns, or creating performant animations.
.NET Backend Development Patterns
Master C#/.NET backend development patterns for building robust APIs, MCP servers, and enterprise applications. Covers async/await, dependency injection, Entity Framework Core, Dapper, configuration, caching, and testing with xUnit. Use when developing .NET backends, reviewing C# code, or designing API architectures.
Accessibility Compliance
Implement WCAG 2.2 compliant interfaces with mobile accessibility, inclusive design patterns, and assistive technology support. Use when auditing accessibility, implementing ARIA patterns, building for screen readers, or ensuring inclusive user experiences.